Popular Manga

Hikaru no Go

15,308
When Hikaru Shindou discovers an old go board in his grandfather's attic, he is greeted by the spirit of an ancient go master, Sai Fujiwara no. Sai spent his life teaching the techniques of the board game to an emperor during the Heian era, and now in his ghostly state, he is eager to share his passion with the unsuspecting Hikaru. The only problem is that Hikaru is not all that interested in board games. But Sai is not easily dissuaded. Pressured by Sai's unrelenting desire to pursue something he refers to as the "Divine Move," Hikaru begrudgingly consents to playing the game, executing moves as dictated by Sai. But slowly, intrigued by the dedication of his peers, he begins to learn the basics of the game. As Hikaru enters into the world of go, guided by his intangible tutor and inspired by his rival, Akira Touya, he cannot help but be drawn into the complex game as he grows determined to prove his own abilities. In a coming-of-age story centering around an ancient board game, tells the story of a boy maturing through the pursuit of his newfound passion. [Written by MAL Rewrite]

Tenshi Kouryaku Manual

103
Tenko, a girl who always went to an all-girl school, after making friend with a stuffed dinosaur who also speaks, decides to try the entrance exam of a mixed school, previously an all boy school, because she fell in love at the first sight with one of their students: Madoka. A cute and lovely story about a first love!! (Source: Esthétique)

Ai yori Aoshi

6,543
Despite her family's protests, Aoi Sakuraba decides that she is going to marry Kaoru Hanabishi, her love of eighteen years. Once he realizes that her intentions are genuine, and that she's not just trying to get him to reconcile with his estranged (and domineering) family - he begins to definitely warm up to the idea, too. What obstacles must the two overcome in order to be together? (Source: Tokyopop)

Digimon Adventure V-Tamer 01

3,277
In this universe, Taichi is involved in a V-Pet tournament, where he is told he cannot play because the Digimon in his V-Pet isn't recognized as being a real Digimon; however, after the tournament is over, Taichi plays the winner of the tournament, a boy named Neo Saiba, and their battle ends in a tie—something that is supposed to be impossible. Later, Taichi is summoned to the Digital World by a digimon called Lord HolyAngemon, and there he meets the mysterious Digimon in his V-Pet, Zeromaru the Veedramon. (Source: Wikipedia) Volume 2: C'mon Digimon Volume 7: Frontier Generation

One Outs

23,619
Toua Tokuchi, a master of gambling and mind games, holds the remarkable record of 499 wins and zero losses in "One Outs," a simplified form of baseball that consists of only a batter and a pitcher. Visiting Okinawa, Tokuchi's hometown, is Hiromichi Kojima, the star batter of the Saikyou Saitama Lycaons, the weakest team in the Japanese baseball league. Dreaming of leading the Lycaons to winning the championship, and in dire need of a replacement for their injured pitcher during a training camp, Kojima involves himself in a game of One Outs, only to lose to a normal fastball from the seemingly invincible Tokuchi. Mesmerized by his prowess, Kojima recruits Tokuchi to the team after narrowly avoiding defeat in a rematch, believing he might just be their key to victory. However, the greedy owner of the Lycaons refuses to give him a decent salary, leading Tokuchi to suggest an unusual contract: every out he pitches will gain him five million yen, but every run he gives up will lose him fifty million yen. With his fate now tied to that of the team, Tokuchi's fight to bring the Lycaons to victory becomes yet another gamble—the very thing that he does best.

Samurai Girl Real Bout High School

356
In a school where martial arts are standard curriculum and disputes are settled by officially recognized duels, Ryouko takes on all comers. As the #1 fighter at Daimon High, Ryouko's battles to defend her position never end and "Finals" take on a whole new meaning. (Source: TokyoPop)

Alichino

182
Beautiful creatures called 'Alichino' grant any wish to those who find them--but at a price! A young lady searching for an Alichino wants to bring her brother back to life. She meets Tsugiri, a handsome young man who she thinks is an Alichino. While Tsugiri turns out to be a mere mortal, he does have a mysterious connection with these rare creatures--a connection that brings him and those around him grave danger! (Source: Tokyopop)

Love Hina

15,003
It is said that if a couple gets into the University of Tokyo together, they will live happily ever after. However, for Keitarou Urashima, UTokyo is a distant dream. After failing the entrance exams twice already, he decides to stay at his grandmother's inn in Tokyo in order to prepare for his third attempt. He is, therefore, surprised when he finds out that not only has his grandmother gone on a long vacation, but the inn has also become the Hinata House, an all-girls dormitory! Unfortunately for Keitarou, a series of misunderstandings during his first visit leave him with five untrusting tenants. But when Haruka Urashima, his aunt who works at the dorm, brings up that he is supposedly a UTokyo student, the girls' impressions of him quickly change, and they reluctantly allow him to stay. Feeling guilty about the lie, he slowly gets to know his new neighbors: the cute yet violent Naru Narusegawa, the cheeky and opportunistic Mitsune Konno, the soft-spoken Shinobu Maehara, the straight-laced Motoko Aoyama, and the mischievous Kaolla Su. Thus continues the unpopular Keitarou's difficult journey to get into UTokyo, all for the chance to fulfill his childhood promise to the only girl who has ever shown any interest in him and maybe, just maybe, meet her again... [Written by MAL Rewrite]

Adventure Boys

111
The only common feature running through these stories is a grown-up protagonist somehow coming face-to-face with his childhood past, in a testament to the loss of youth, the disillusionment of growing old, and nostalgia for better times. In the Adachi pantheon, this is a rare diametric view of his eternal theme of "youth," in this case youth as seen through the lens of the past. It's a powerful statement from Adachi that might even be an acknowledgment of his steadily-creeping age. What is impressive about these stories is not the plots or characters themselves, but the absolutely perfect way he tells them, another facet of experience that comes with age. Most of the stories may require multiple readings to fully appreciate the airtightness of the plot and visual motifs. (from Mangascreener)

Shanimuni Go

875
Ide Nobuhisa has always been a boy full of vitality and a young promise in the field of track running. However one day after a competition, he stumbled over the prettiest pair of legs he had ever seen! Their owner, a young girl practicing tennis makes a promise with Ide that she will teach him how to play. After seeing the name tag on her racket bag, Ide puts all his efforts into passing the test for accessing the same high school she goes to, Makunogama. In his first days in his new high school, Ide discovers two things: an old friend of his is also there, and nobody knows of a girl with the name he saw on the tag! He and his friend join the school tennis club, where they meet another first year, Takita Ruui, a very good tennis player with a little of an attitude problem. However things start to look better for Ide when his dear missing girl appears in the school! As it happens, he misread her name on the tag. Takada Hinako was well known as one of the members of the tennis club, but some time after meeting Ide for the first time she suffered an accident and has now lost the use of her left leg. Hinako is no longer a happy spirited girl and tells Ide she can't fullfill her promise. Eventually the opposite characters of Ruui and Ide end up confronting each other in a tennis match. Ide is an incredible fast learner, but he is no match... until Hinako decides to give him advice. Things only get worse, however, when their club president decides to put Louis and Ide as a doubles pair for the upcoming inter-high school tournament!

Vagabond

2,281,385
In 16th century Japan, Shinmen Takezou is a wild, rough young man, in both his appearance and his actions. His aggressive nature has won him the collective reproach and fear of his village, leading him and his best friend, Matahachi Honiden, to run away in search of something grander than provincial life. The pair enlist in the Toyotomi army, yearning for glory—but when the Toyotomi suffer a crushing defeat at the hands of the Tokugawa Clan at the Battle of Sekigahara, the friends barely make it out alive. After the two are separated, Shinmen returns home on a self-appointed mission to notify the Hon'iden family of Matahachi's survival. He instead finds himself a wanted criminal, framed for his friend's supposed murder based on his history of violence. Upon being captured, he is strung up on a tree and left to die. An itinerant monk, the distinguished Takuan Soho, takes pity on the "devil child," secretly freeing Shinmen and christening him with a new name to avoid pursuit by the authorities: Musashi Miyamoto. is the fictitious retelling of the life of one of Japan's most renowned swordsmen, the "Sword Saint" Musashi Miyamoto—his rise from a swordsman with no desire other than to become "Invincible Under the Heavens" to an enlightened warrior who slowly learns of the importance of close friends, self-reflection, and life itself. [Written by MAL Rewrite]

Vagabond (Colored Edition)

169,087
In 16th century Japan, Shinmen Takezou is a wild, rough young man, in both his appearance and his actions. His aggressive nature has won him the collective reproach and fear of his village, leading him and his best friend, Matahachi Honiden, to run away in search of something grander than provincial life. The pair enlist in the Toyotomi army, yearning for glory—but when the Toyotomi suffer a crushing defeat at the hands of the Tokugawa Clan at the Battle of Sekigahara, the friends barely make it out alive. After the two are separated, Shinmen returns home on a self-appointed mission to notify the Hon'iden family of Matahachi's survival. He instead finds himself a wanted criminal, framed for his friend's supposed murder based on his history of violence. Upon being captured, he is strung up on a tree and left to die. An itinerant monk, the distinguished Takuan Soho, takes pity on the "devil child," secretly freeing Shinmen and christening him with a new name to avoid pursuit by the authorities: Musashi Miyamoto. is the fictitious retelling of the life of one of Japan's most renowned swordsmen, the "Sword Saint" Musashi Miyamoto—his rise from a swordsman with no desire other than to become "Invincible Under the Heavens" to an enlightened warrior who slowly learns of the importance of close friends, self-reflection, and life itself. [Written by MAL Rewrite]

Immortal Rain

174
Rain Jewlitt, known as the Methuselah, is a spaced-out, immortal, 624-year-old man dressed in priest's clothes. He's got eternal youth and a large price on his head... put there by those questing after the secret of his immortality. Machika Balfaltin is a tomboyish, energetic 14-year-old girl who, upon the death of her grandfather, sets out to kill Methuselah, the one bounty her assassin grandfather, Zol the Grim Reaper, couldn't kill. Instead, however, Machika ends up being saved by Rain again and again from other aspiring bounty hunters attacking them both. (Source: Tokyopop)

Piano no Mori

3,673
In the middle of a forest rests an abandoned piano. If one were to walk by, they may hear music coming from it, and sitting at the chair is a young boy: Kai Ichinose. He lives with his young, single mother—who works as a prostitute—and he is somewhat of a troublemaker at school when it comes to defending transfer student Shuuhei Amamiya from class bullies. Shuuhei comes from a family of distinguished pianists, so he is expected to follow in their footsteps. He practices rigorously every day to live up to his parents' expectations. Meanwhile, Kai—with help from his teacher, a former pianist legend—wants to not only reach Shuuhei's level of success, but also wants to become the best pianist from Japan. This rivalry between the two friends will not only raise their talents to new levels, but it will also inspire other rising pianists from all over the world. [Written by MAL Rewrite]

Fruits Basket

37,426
Tooru Honda is an orphan with nowhere to go but a tent in the woods, until the Souma family takes her in. However, the Souma family is no ordinary family, and they hide a grave secret: when they are hugged by someone of the opposite gender, they turn into animals from the Chinese Zodiac! Now, Tooru must help Kyou and Yuki Souma hide their curse from their classmates, as well as her friends Arisa Uotani and Megumi Hanajima. As she is drawn further into the mysterious world of the Soumas, she meets more of the family, forging friendships along the way. But this curse has caused much suffering; it has broken many Soumas. Despite this, Tooru may just be able to heal their hearts and soothe their souls. [Written by MAL Rewrite]
Total: 12,738 stories
Show Comment