Touch

3,181
Touch is a shounen story about two twin brothers, a pretty girl next door, and that good old pastime of baseball. The manga was written by one of the most well known manga-ka out there, Adachi Mitsuru in the early 80's (1981-1986). He's a wonderful writer who tends to write stories that are related to baseball and Koshien, the stadium where the All High School Baseball Tournament is held. (Source: MangaProject)

Welcome to the Ballroom

23,446
With no paticular dreams or plans for the future, third-year middle schooler Tatara Fujita yearns to find something that he can pursue wholeheartedly. Initially often bullied and extorted for his lack of confidence, Tatara's life changes when he is saved from delinquents by a man named Kaname Sengoku. His savior, a motorcycle-riding dance instructor, proceeds to drag Tatara to Ogasawara Dance Studio, mistakenly believing that the boy was looking at the studio's flyer. Tatara is then partnered with his schoolmate and skilled dancer Shizuku Hanaoka when he agrees to a trial lesson. The next day after being bullied and only to be saved yet again, he asks the studio to teach him dancing in hopes of changing his image. Now entering a bright and fast-paced new world, Tatara dedicates his time to dancing as he sweeps over the dance hall. [Written by MAL Rewrite]

Ping Pong

4,101
Makoto Tsukimoto (nicknamed Smile) is a quiet high schooler who's been friends with the loud and energetic Yutaka Hoshino (nicknamed Peco) since childhood. They're both in the local table tennis club and both have a natural talent for it, although Smile's personality always prevents him from winning against Peco. The club teacher, however, notices Smile's talent and tries to make him gain some sportive tenacity. (Source: ANN, edited)

Cross Game

2,968
Kou Kitamura is a fifth grader whose family runs a sporting goods store. One of the regular customers of his family's store is the Tsukishima Batting Center, and so he gets to know the four daughters of the Tsukishima family (Ichiyo, Wakaba, Aoba, and Momiji) very well. Since Kou has spent so much time practicing in their batting cages, he has become a genius hitter, but has no knowledge of any other aspect of baseball. This is in contrast to Aoba, who, despite being a year younger, is an adept pitcher and hitter. Wakaba is a classmate of Kou's, and she seems fully intent on marrying him when she grows up. All seems idyllic in their world, until tragedy strikes. The story then skips ahead to four years later, as Kou has continued the training he began four years ago, but has not played in a baseball game since. As he finally begins playing again, it remains to be seen whether or not he will live up to the expectations of those who know the true talent he has been hiding all this time. (Source: ANN)

Diamond no Ace - Act II

94,909
Picking up the next year after the end of the fall tournament, Seidou High School baseball team battle it out with new and old faces as they begin their tournament run at Koshien.

Eyeshield 21

58,509
Timid, diminutive, and frequently the target of bullies, Sena Kobayakawa has just enrolled at Deimon Private High School. When he angers a group of delinquents by refusing to act as their errand boy, he makes an incredibly speedy getaway, an ability he has developed through years of running from his tormentors. Youichi Hiruma—the demonic captain of the Deimon Devil Bats football team—happens to be nearby, and seeing Sena's "golden legs" at work, forcibly recruits him as a running back despite Sena's desire to be team manager instead. Made to don the number 21 jersey and a special helmet to hide his identity as a player, Sena becomes "Eyeshield 21," the team's closely guarded secret weapon. Soon he realizes his love for the sport, and aims to help the Devil Bats reach the Christmas Bowl, the high school football championship. [Written by MAL Rewrite]

Chihayafuru

30,361
Always deemed inferior to her elder sister, the strong-willed yet aimless Chihaya Ayase has no dream of her own. In contrast to her, Taichi Mashima, the son of a surgeon, is gifted yet insecure as he is burdened by the heavy expectations of his strict mother, who wants him to be perfect in everything. However, the lives of Chihaya and Taichi soon change as they encounter Arata Wataya, the new transfer student in their class. Inspired by Arata's dream to become the best at competitive karuta—a card game based on the classic anthology of one hundred Japanese poets—Chihaya quickly falls in love with the game. Refusing to lose to the talented Arata, the prideful Taichi joins along and immerses himself in the game, aiming to one day surpass his fated rival. The three friends spend their childhood practicing karuta everyday, until certain circumstances force them to part with each other. A few years later, now in high school, the trio finds themselves reunited through the world of competitive karuta. Alongside their newfound comrades and rivals, they embark on a journey of self-discovery, friendship, and romance. [Written by MAL Rewrite]

The Climber

304,010
Through pain and arduous effort, one can reach the top of the world. Standing where no man has ever set foot before, there is an exhilarating feeling of success. This is what Mori Buntarou trains, works, and lives for. His climb to the top starts when he transfers to a new high school. Despite his lonesome and solitary nature, Mori's classmates persuade him to climb the school building. Without a harness or hesitation, he begins his scale to reach the top. Edging past the point of no return, he halts when he is faced with a final intimidating obstacle—a horizontal overhang. Adrenaline courses through him, and Mori jumps for the final hold at the summit. From there, he casts his eyes upon something that he normally would not have seen—another peak, another goal. With an awakened passion and newfound purpose in life, Mori explores the breathtaking sport of rock climbing. [Written by MAL Rewrite]

One Outs

20,693
Toua Tokuchi, a master of gambling and mind games, holds the remarkable record of 499 wins and zero losses in "One Outs," a simplified form of baseball that consists of only a batter and a pitcher. Visiting Okinawa, Tokuchi's hometown, is Hiromichi Kojima, the star batter of the Saikyou Saitama Lycaons, the weakest team in the Japanese baseball league. Dreaming of leading the Lycaons to winning the championship, and in dire need of a replacement for their injured pitcher during a training camp, Kojima involves himself in a game of One Outs, only to lose to a normal fastball from the seemingly invincible Tokuchi. Mesmerized by his prowess, Kojima recruits Tokuchi to the team after narrowly avoiding defeat in a rematch, believing he might just be their key to victory. However, the greedy owner of the Lycaons refuses to give him a decent salary, leading Tokuchi to suggest an unusual contract: every out he pitches will gain him five million yen, but every run he gives up will lose him fifty million yen. With his fate now tied to that of the team, Tokuchi's fight to bring the Lycaons to victory becomes yet another gamble—the very thing that he does best.

Fighting Spirit

782,056
Makunouchi Ippo is a 16-year-old high school student who helps his mother run the family business. His hefty workload impedes on his social life, making him an easy target for bullies. One day, while being beaten up by a group of high school students, Ippo is saved by a boxer named Mamoru Takamura, and is brought to the Kamogawa Boxing Gym. This afterschool bullying session turns his life around for the better as Ippo discovers his latent talent for boxing and decides to practice the sport professionally. However, Mamoru doubts Ippo's determination and assigns him a task deemed impossible to complete, but the resolute Ippo trains tirelessly to fulfill his mission. Along the way, he finds out what it means to attain true strength while making new friends and fighting formidable foes. [Written by MAL Rewrite]

Real

63,400
Tomomi Nomiya, former captain of his high school's basketball team turned delinquent, decides to drop out of school after he is crushed by the guilt of ruining a young girl's life in a traffic accident. As he dedicates his free time to helping her, he stumbles upon Kiyoharu Togawa, a former sprinter who has lost the use of his right leg and now plays wheelchair basketball as an alternate outlet. After challenging Kiyoharu to a one-on-one game, Tomomi is completely defeated. Inspired by this encounter, he realizes that he can't let his love for basketball die so easily and decides that he will do what he can to help others while striving to become a professional player. Meanwhile, Hisanobu Takahashi, Tomomi's replacement as the high school's team captain, gets into an accident and finds himself permanently paralyzed below the waist. tells the touching tale of these three young men as they struggle to overcome their disabilities and inner conflicts in order to achieve their dreams while igniting a passion that will bring them together. [Written by MAL Rewrite]

Tomorrow's Joe

21,319
Joe Yabuki is a troubled young man who runs away from an orphanage. Wandering through the Tokyo slums, he meets former boxing trainer Danpei. Joe is later arrested and goes to a temporary jail where he fights Nishi, his future best friend and leader of a group of hooligans. He and Nishi then go to a juvenile prison miles away from Tokyo. There Joe meets Rikiishi, a former boxing prodigy, and a rivalry develops between them. They face each other in a match in which Rikiishi dominates Joe until the latter hits him with a cross-counter, resulting in both being knocked out. This inspires the other prison inmates to take up boxing. Joe and Rikiishi vow to fight again. (Source: Wikipedia)

Haikyu!!

998,182
The whistle blows. The ball is up. A dig. A set. A spike. Volleyball. A sport where two teams face off, separated by a formidable, wall-like net. The "Little Giant," standing at only 170 cm, overcomes the towering net and the wall of blockers. The awe-inspired Shouyou Hinata looks on at the ace's crow-like figure. Determined to reach great heights like the Little Giant, small-statured Hinata finally manages to form a team in his last year of junior high school, and enters his first volleyball tournament. However, his team is utterly defeated in their first game against the powerhouse school Kitagawa Daiichi, led by the genius, but oppressive setter dubbed the "King of the Court," Tobio Kageyama. Hinata enrolls into Karasuno High School seeking to take revenge against Kageyama in an official high school match and to follow in the Little Giant's footsteps—but his plans are ruined when he opens the gymnasium door to find Kageyama as one of his teammates. Now, Hinata must establish himself on the team and work alongside the problematic Kageyama to overcome his shortcomings and to fulfill his dream of making it to the top of the high school volleyball world. [Written by MAL Rewrite] Volume 14:

Slam Dunk

251,763
Hanamichi Sakuragi, a tall, boisterous teenager with flame-red hair and physical strength beyond his years, is eager to put an end to his rejection streak of 50 and finally score a girlfriend as he begins his first year of Shohoku High. However, his reputation for delinquency and destructiveness precedes him, and most of his fellow students subsequently avoid him like the plague. As his first day of school ends, he is left with two strong thoughts: "I hate basketball" and "I need a girlfriend." Haruko Akagi, ignorant of Hanamichi's history of misbehavior, notices his immense height and unwittingly approaches him, asking whether or not he likes basketball. Overcome by the fact that a girl is speaking to him, the red-haired giant blurts out a yes despite his true feelings. At the gym, Haruko asks if he can do a slam dunk. Though a complete novice, Hanamachi palms the ball and makes the leap...but overshoots, slamming his head into the backboard. Amazed by his near-inhuman physical abilities, Haruko quickly notifies the school's basketball captain of his feat. With this, Hanamichi is unexpectedly thrust into a world of competition for a girl he barely knows, but he soon discovers that there is perhaps more to basketball than he once thought. [Written by MAL Rewrite]
Total: 334 stories
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