Centuries in the future, in the year After Colony 195, Earth is surrounded by orbiting space colonies. The colonists are cruelly oppressed by the Earth Alliance, which uses huge humanoid fighting machines called "mobile suits" to control the populace. Behind this tyranny is the secret society called "Oz," which has infiltrated the Alliance military and steered it towards its repressive course. Now, the space colonies are ready to strike back. Five young pilots, equipped with advanced mobile suits called "Gundams," are sent to Earth to wage guerilla war against Oz and its Alliance puppets. The war to decide humanity's destiny begins... (Source: MU)
In the 19th century empire after the war, rose "mechanical boxing" which involved people who had had their bodies modified. Under his uncle's tutelage, Levius, a lonely youth who lost his father in the war and whose mother is in a coma, enters the mechanical boxing scene... (Source: Batoto)
In the near future, large mecha called Labors are made to assist in various reconstruction projects in major countries around the world that are being threatened by global warming. In Japan, the government has enacted Project Babylon in order to conduct land reclamation. Labors are also being pressed into police and military service aside from civilian use. However, terrorists are now attempting to use labors to make themselves heard, as well as common criminals, thugs and guerrillas. The National Police Agency established the Special Vehicles Division, an all-labor task force to combat the potential use of labors for criminal/terrorist activities. (Source: MU)
In the distant future, humanity has been driven to near-extinction by giant beasts known as Klaxosaurs, forcing the surviving humans to take refuge in massive fortress cities called Plantations. Children raised here are trained to pilot giant mechas known as FranXX—the only weapons known to be effective against the Klaxosaurs—in boy-girl pairs. Bred for the sole purpose of piloting these machines, these children know nothing of the outside world and are only able to prove their existence by defending their race. Hiro, an aspiring FranXX pilot, has lost his motivation and self-confidence after failing an aptitude test. Skipping out on his class' graduation ceremony, Hiro retreats to a forest lake, where he encounters a mysterious girl with two horns growing out of her head. She introduces herself by her codename Zero Two, which is known to belong to an infamous FranXX pilot known as the "Partner Killer." Before Hiro can digest the encounter, the Plantation is rocked by a sudden Klaxosaur attack. Zero Two engages the creature in her FranXX, but it is heavily damaged in the skirmish and crashes near Hiro. Finding her partner dead, Zero Two invites Hiro to pilot the mecha with her, and the duo easily defeats the Klaxosaur in the ensuing fight. With a new partner by his side, Hiro has been given a chance at redemption for his past failures, but at what cost? [Written by MAL Rewrite]
Three high school girls—hot-blooded Hikaru Shidou, haughty Umi Ryuuzaki, and gentle Fuu Hououji—have just met at Tokyo Tower when they hear a call for help that pulls them into another world. They are soon greeted by Guru Clef, a youthful-looking man who informs them that they are the legendary Magic Knights summoned by Princess Emeraude to save this magical land known as Cephiro. While Hikaru finds the prospect exciting, Umi and Fuu simply want to return to their own world. Unfortunately for them, Clef explains that they cannot go home until they have saved Cephiro and banished the monsters plaguing it. In order to do so, they have to rescue Princess Emeraude from the clutches of the powerful Lord Zagato. To stand a chance against him, they must revive mysterious beings called Mashin. As Clef grants the trio armor and magic, one of Zagato's servants attacks, forcing the guru to send the girls away to the weaponsmith Presea and the rabbit-like guide Mokona, who can further equip them for their journey. Though they have a long way to go, Hikaru, Umi, and Fuu will show that they have what it takes to live up to their titles as Magic Knights and bring salvation to Cephiro. [Written by MAL Rewrite]
Rygart Arrow is an 'unsorcerer,' one of the few (one in a million) people completely lacking the ability to use the quartz stones used as an energy source for everything in this world. This status has made him an outcast and an object of scorn, leaving him unable to work machinery, fire a gun, or even light a lamp without aid. His father had desperate hopes that sending him to a military academy might awaken some power in him after all, but no such miracle occured. Rygart has since since become a farmer on the isolated outskirts of the Country of Krisna—but the friends he made while he was there, and the loyalty he has towards them, is about to change everything. Two of them now sit on the country's throne, and when they summon him to the capital he discovers just how sheltered his life has been—Krisna is in danger, war is about to break out, and the conditions for surrender put forward by their enemies are impossible to meet. An elite unit of enemy troops is already launching attacks on the capital—an elite unit led by their old friend Zess. What is Rygart supposed to do when his inability to use quartz leaves him utterly useless in the face of the battle that looms ahead? When he stumbles into a powerful and ancient mecha that the quartz-wielding people of Krisna have been unable to use, he may just have found a way to stand amongst them... but when his friends are on opposite sides, where does that truly leave him? (Source: Ephidel)
A thousand years into the future, Earth has been destroyed by powerful aliens known as Gauna. Although mankind has fled into space, the giant spaceships they now call home are still constantly being targeted by the strange creatures. Piloting mobile weapon units called "Gardes," humanity is able to take a stand against their adversaries by destroying their cores, preventing the monsters from regenerating their protective shell of placenta. Within the vessel Sidonia, a boy named Nagate Tanikaze surfaces from its depths for the very first time in his life. With an incredible amount of time clocked into pilot simulators during his isolation deep within the ship, he quickly proves to be an indispensable asset to humanity's defense force. With the opportunity to pilot the legendary Garde Tsugumori, he fights to protect Sidonia from a grim demise. [Written by MAL Rewrite]
In their closed-off underground village, Kamina and Simon chafe at the limits imposed by the village elder. Yet all this will change, when Simon stumbles across a fantastic device - just as the village's peace is broken by a violent intrusion.
To what distance would you go for your one true love? In the midst of an alien invasion, Mikako joins the resistance, leaving behind the one young man she loves. As she goes deeper into space, Mikako's only connection with her boyfriend is through cell-phone text messages. The war rages on and years pass, but Mikako barely ages in the timelessness of space while Noboru grows old. How can the love of two people, torn apart by war, survive?
Following the disaster at the end of Shin Getter Robo, Hayato Jin has become the new leader of the Saotome Research Institute and Ryoma has retired to the countryside. Robot technology has advanced to the point that most major countries own them, but Getter Rays research is now forbidden and kept secret from the rest of the world. In order to defeat the madman Randou whose base lies the Arctic, a new team of Getter Robo pilots is formed, piloting a new form of Getter Robo which runs on simple plasma energy. Allying with the militaries of various nations, the war with Randou's army begins. This series marks the debut of the Shin Getter Robo.
takes its name from the Joker Star Cluster where the stories take place. The star cluster is made up of four stars: Eastern, Western, Southern and Northern. The "fifth star" is a large comet named Stant that passes through that sector of space every 1,500 years pulling with it its own collection of orbiting planets. In the distant past the Farus Di Kanon Empire, now commonly known as the "Super Empire," controlled all 4 solar systems of the Joker Cluster. They enjoyed a level of technology much higher than is currently known and sent explorers to the far reaches of the Joker Galaxy. Around the year 9000 AD (Ammon Duul) the empire collapsed due to internal strife. The explorers were called home and what remained of civilization focused mainly on survival. Much technology and knowledge was lost by the time the imperial families of Amaterasu, Fillmore and Hathuha gathered and established the JC era. JC stands for "Joker Calendar" and was meant to give a common frame of reference to all nations to help foster a lasting peace. The JC calendar was adopted but the dream of peace was never realized. The first story of begins in JC 2988. At this time interstellar travel is common and genetically engineered "fatimas" are well established as necessary co-pilots of the fearsome mortar headds that dominate the battlefields. Warfare between nations is commonplace and few still hope for peace.
A compilation of the long-running Getter Robo series into one continuous story. Includes several new pages and chapters as well as revisions to old material and a newer, more conclusive ending to Getter Robo Āḥ. Getter Robo (1974) Getter Robo G (1975) Getter Robo Go (1991) Shin Getter Robo (1997) Getter Robo Āḥ (2001)
Fifteen middle school students are happily attending a summer camp by the sea, until one of the children leads the group into a cave that will drastically alter the course of their lives forever. Inside are several computers, along with a man named Kokopelli who offers the students a chance to play a game: one where they use a gigantic robot to defeat enemies who attack the Earth. The children agree to sign a contract by touching a shield-like object, and Kokopelli transports them to the cockpit of the Zearth—the mecha they are to pilot. After an enemy mecha rises from the sea, Kokopelli shows them how to mentally control the Zearth, and defeats it. The children are excited by the prospect of defending the Earth, but not everything is as it seems. The Zearth is in fact powered by life energy, and at the end of every battle, the pilots die. After signing their lives away, the children must now use their time left on Earth to defend it. [Written by MAL Rewrite]
Tells the same story as Full Metal Panic Second Raid and is as such, also based on the novels The End Of Day By Day. Leaving off after the original series, this series tells of Sousuke and Mithril as they fight Amalgam. Like the original series, but both sides have gotten a bit more aggressive...
Zeon ace pilot, Commander Char Aznable, thought he could foil the Federation's plan to build a mobile suit by attacking their research base on colony Side 7. He was wrong. With a prototype already active, the besieged Federation forces strike back using their new weapon, the mobile suit Gundam, with devastating consequences. Amidst the fighting, young electronics wizard Amuro Ray is determined not to let his friends and family die in the crossfire. But what can one boy do to repel a squad of mobile suit-clad invaders? (Source: VIZ Media)